The player can also walk along the waterbed, but their movement will be slowed. In order to move around in the water, the player needs to press the jump button to propel themselves upward. The player starts with their character walking into a Warp Pipe, which will take them to the underwater portion of the level. The layout of World 7-2 is similar to World 2-2, but with additional Bloobers and Cheep-cheeps. Note: There is an additional 1-Up Mushroom hidden in the GBA version of the game at the top of the starting segment of the world, before you enter the pipe. How would you cross such an obstacle? With Starman's help of course. Imagine an unbroken field of hundreds of indestructible Munchers, stretching farther than the eye can see. Grab hold of a Starman and dash across an acre of man-eating crops. Watch out for spikes as you transition onto the next Directional Lift. Move your Directional Lift so that it climbs out of reach of the carnivorous weeds. 6: Make your way up and around the Piranha Plant-infested pipes.Note that if your Small Mario, the power-up to the right will always fall down where it can easily be collected. Be ready to leap onto another Directional Lift as soon as the current one peters out. Navigate around the ? Blocks and up through the gap in the ceiling. 5: Hop on the Directional Lift to change it's direction, but watch out for the spikes above-there's very little headroom.When you comes around on the right side of the screen, jump to enter the pipe. Drop back onto the lift as it passes left, then crouch. 4: Hop on the Directional Lift to activate it, wait for the Piranha Plant to sink, then jump on the pipe.
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